

It cost a staggering $200 for that time. The antenna took up almost the entire roof of the car, the batteries barely fit under the front seat, and the huge speakers had to be fixed to the back of the seat backrest. The year was 1922, just over 20 years after the launch of the first mass-produced Oldsmobile Curved Dash car. Entertainment had just made its entrance into the car industry - Chevrolet introduced the first car radio. From then on it only got more exciting.
Nowadays, 100 years on from that event, we can no longer envisage a car without radio, music, or news. In fact, we can no longer imagine a car without entertainment in the broadest sense of the word. Because the radio - at least in its traditional form - is slowly becoming obsolete. It's being replaced by a "personal radio station" created by the driver - streaming music, favorite podcasts, audiobooks, and even video content.
Although we are still a far cry from the catchy phrase "a smartphone on wheels" , first uttered in 2011 by Akio Toyoda, the automotive industry is indeed heading in this direction. Cars are ceasing to be vehicles designed to take us from A to B. Like any other device connected to the Internet, they are becoming a gate to new worlds of entertainment, shopping, learning, or gaming.

When finishing shopping or listening to an audiobook on one device, we want to seamlessly continue the activity on a laptop or desktop computer. Whether we like it or not, the car is becoming another medium that will allow us to stay virtually connected all the time.
A potentially larger screen than a smartphone (not only the touchscreen in-vehicle infotainment system panel, but the windscreen too, which can also be used to display content), at least 4 seats that can be independently paired with the in-car entertainment system, and, ironically, much more mobility than mobile devices.
As we look at the development of V2X (vehicle-to-everything) technology, which will turn vehicles into the Internet of Things devices, the opportunities that lie ahead for the automotive industry in the entertainment field are hard to estimate.
One thing is certain. This process cannot be stopped. Every company in the automotive industry must be aware of the upcoming changes.
According to IHS Markit data, in 2014 only 53% of cars in the USA had a dashboard touch screen, while today this percentage has already reached 82%. These types of solutions can bring automotive companies entirely new revenue streams, and most importantly they will be less dependent on vehicle production cycles and with much higher margins.
The in-vehicle infotainment system market is estimated to be worth $78.9 billion by 2025. [Allied Market Research].
Siri, Alexa, or Google Now are names that have become part of the consumer market and make life easier for most of us, allowing us to make phone calls, send messages or manage our own calendars. While sending voice commands to our phone or the speaker in our home or office is nothing new, communicating with our own car is still some kind of novelty.
And it is here while driving when we need to focus on the road and have our hands free, that voice technology can be of the most benefit and make driving more efficient and smooth. And of course, more fun.
Navigant Research (Guidehouse) predicts that by 2028, 90% of vehicles will be equipped with a voice assistant. Already today - looking at Voicebot.ai data - a large proportion of commands given by drivers are entertainment-related. Playing music, listening to podcasts, finding out about movies, ordering food, or making purchases directly from behind the wheel is becoming increasingly popular among drivers with enhanced IVI systems.

The main players in this section are certainly the manufacturers already known for their other platforms, namely Google and Apple, which are integrating their Android Auto and Carplay technologies in partnership with major OEMs. Hot on its heels is Amazon, which has not only begun collaborating to bring Alexa into Toyota, Ford, and BMW vehicles but also released an Amazon Echo device that any driver can install in their car themselves (as long as it meets the manufacturer's technical requirements).
Vehicle manufacturers, however, are no longer just waiting for the offers of the largest players in this market, but are developing their systems or working with smaller business partners to help them develop such solutions.
Korea's Hyundai has entered into an operation with Saltlux, a company specializing in semantic networks. Honda, Kia Motors, and Daimler are working with the SoundHound start-up. And Volkswagen has invested $180 million in the Chinese start-up Mobvoi.
Voice command in the car is a trend that will continue to grow every year. Yet, there are situations in which gestures are much better than voice commands - for example when you are on a call or have a cold and don't want to strain your throat. Gestures are universal for every driver, while voice assistant applications are often still hampered by technological limitations, for example, due to the variety of accents or the system's adaptation to the driver's language.
As the system recognizes a gesture made with the palm of your hand, fingers, or even your head, you can stay focused on your driving and at the same time activate a specific function when you cannot use your voice command. Scrolling through songs on the radio, raising or lowering the temperature in the car, launching a text message application - all these actions can be configured using gestures. Instead of clicking and scrolling through a touchpad, which always entails taking your eyes off the road, gestures will allow you to boost safety and easily manage the entire system.
While currently the introduction of virtual reality in vehicles only makes sense for passengers who do not need to focus on driving, augmented reality technologies are already being successfully implemented in vehicles. Unlike VR, augmented reality does not distract drivers from reality and allows them to concentrate on driving. And they can even increase safety.
Although today this type of technology can only be found in the most innovative and prestigious IVI systems (one of the first cars in which this technology was used was Mercedes-Benz GLE 2020), we should expect this type of solution to develop in the near future, as it brings a whole new quality to in-car entertainment.
Their direct equivalent to the automotive field is the heads-up display system, which is an additional head-up display integrated into the vehicle's windscreen in addition to the IVI control panel. This screen can be used to display destination-related information, traffic warnings, or information about other vehicles on the road (so-called intelligent terrain mapping).
In the near future, these technologies may also be applied in entertainment itself - for instance in the form of augmented marketing. The windscreen will then display interesting offers and discounts from the restaurants, shops or shopping malls we have just passed. The displayed images will of course adapt to our driving speed, and we can decide for ourselves what kind of messages we wish to see.

In-vehicle infotainment systems are the point of contact between different parties: customers, internet providers, companies producing vehicles, making entertainment, or electronic equipment (e.g. smartphones).
In most cases, drivers already have their favorite apps (Google and Apple being in the lead, of course) and use their favorite streaming services. Competing with platforms like Spotify, Netflix, Pandora or Slacker may not necessarily be the best strategy for automotive companies. It is much better to make use of the recognisability of brands that provide entertainment content and, based on this, extend it with a unique offer for their own clients. Opening up to partnerships with third-party platforms is the best way to address customer needs and create a stream of data that can be monetized .
One of the interesting market examples of this type are the efforts of the GM concern, which has created its own car application in the form of a marketplace, from which the driver can make purchases at Starbucks or Dunkin' Donuts, pay for the fuel at selected petrol stations, and book a hotel or a table at a restaurant.
We should expect that the trend of shopping straight from the car and making the most of the time we have on our commute to/from work while being stuck in traffic jams will not be limited to listening to music and podcasts only. With the development of the Internet of Things, drivers will also be able to control other devices within their "smart" network from their vehicles.
Samsung is already creating solutions that allow the driver to look into their own fridge and decide whether they need to go shopping, turn up the thermostat to prepare the perfect temperature for the return home, activate the alarm when going on holiday, or open the gate automatically.
Most modern IVI systems are not just an integrated head-unit, i.e. a touch panel on the vehicle dashboard for the driver, but more and more often, interactive panels dedicated to the passengers. These offer practically endless opportunities for entertainment. And we don't just mean the extensive range of streaming video services that can be subscribed to in the vehicle.
After all, the interactivity of the screens makes it possible to implement various applications and gamification elements in the car. These can take the form of quizzes, common picture drawing, shopping via third-party applications, or even karaoke singing, which can also engage the driver.
But what if the sound or type of music doesn't suit the driver, who wants to concentrate on driving? There are already solutions that direct the sound from different areas of the vehicle so that each passenger can listen to different music without wearing headphones.
This is how, for example, the Separated Sound Zone (SSZ) works in KIA cars. Based on multiple loudspeakers and the physical wave acoustics principles, the sounds do not overlap but instead reach their intended audience. Even if powerful beats dominate in the back seat, you can still relax while listening to calmer music in the driver's seat.
In-car entertainment has a long history. Ever since mobile devices became part of our lives, it is nothing new to connect a smartphone to a Bluetooth radio or for passengers to watch videos on their own smartphones/tablets. The only difference was that, until recently, in-vehicle infotainment was just an accessory, an element that makes a difference and highlights a brand. Today it is a factor on which customers often rely when buying a new vehicle.
In-vehicle infotainment is increasingly rarely limited to a touch screen panel on the dashboard. Right before our eyes, it is growing to be omnipresent and taking precedence over other vehicle functions. Brands that miss this moment and, like Blockbuster in the video content market or Nokia in the mobile market, may find themselves in a completely new reality. A reality in which totally different companies will be on top of the bunch.

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When talking about data monetization in the automotive industry, we tend to focus on technology, safety, sensors, or cloud solutions. However, all these elements fade when confronted with the ultimate element - the driver of the vehicle. Without taking into account their needs and expectations, there can be no question of generating revenue. Any vehicle data monetization strategy must be mindful of this.
We can fine-tune the system, we can find exceptional partners to implement the software in the vehicle, but without a deep understanding of the vehicle user, no one will benefit from the solutions developed. Our organization will put a considerable amount of effort into building the team and implementing the technology, but the new vehicle features will not be used by the driver.
For this to happen, we need two factors: a value proposition of the brand- which explains clearly and transparently what the user will get out of it, and a coherent action strategy based on a market-back methodology that stems from specific market needs and allow us to develop services that are desired by the customer.
Remember that just because people want to use a service, it doesn't mean that they will pay for it. What matters here is not just the benefit, but also the way it is presented, the user experience, and the pricing model. Only the combination of all these elements determines the success of the service. First of all, it is worth focusing on the benefits themselves and only then selecting the right technology to match them.

What are users willing to actually pay for and what are they willing to share only? Many studies indicate that the main factor motivating consumers to share data is gamification and rivalry - this aspect has not changed for years, as we can see for example in social media or e.g. "free" applications, which from time to time appear on the market, gather millions of interested users and vanish in no time. However, when it comes to paying for such "services", users are not so willing to use them.
In vehicles, it looks slightly different. Capgemini's research shows that the connected car services that are most popular with consumers are those related to the "core" functionality of vehicles, such as:
Among them, however, the services that are most willingly paid for are:

Of course, just because entertainment or gamification isn't on the list doesn't mean that automotive companies should avoid them. It's also a way to distinguish and find their own individual voice that corresponds to the broad brand strategy and allows them to stand out in the market. It's about the way they are served, presented to the consumer, and showing that they can actually derive real benefit from them.
It also works the opposite way. Simply creating a "hazard warning" service in a connected car does not immediately guarantee success. It still needs to be packaged properly, run smoothly, and be provided with a payment model that suits the consumer.
Is it possible that a driver will like the ads that will be displayed in the car? If we adopt the message to their needs and preferences, in all likelihood, it is. For example, if we often go to McDonald’s, the navigation system can mark such places on our route. We have our favorite clothing brand, right? We will certainly react differently to a sale offer in a shopping mall we just happen to be driving past. The context of shopping and the consumer’s needs are decisive, and the software-defined vehicle is perfectly suited to ensuring that the advertising message is 100% tailored to the driver.
Removing barriers to shopping and being able to buy everything everywhere is a popular trend in modern commerce. In a vehicle where the driver is focused on the road and has their hands full, such a service makes even more sense. With the development of voice assistants, drivers will be able to pay this way not only for fuel or tolls but also for purchases beyond typical vehicle-related payments. Voice shopping on the way back home from work, instead of looking for a parking space in front of the mall and returning in traffic jams in the evening? Why not?
Sharing data about the way we drive may not appeal to everyone. But if in return for sharing this information, a company gives us a huge discount on our car insurance or a super attractive leasing offer, then things may take a totally different turn. In cooperation with an insurance company or a bank, such services become a specific bargaining chip the OEM can play with when dealing with the driver.
Saving money on car maintenance and taking care of the overall condition of the car is a benefit that most drivers will appreciate. A practical and thoughtful manufacturer app that warns of potential breakdowns, component replacements, or servicing will allow the user to enjoy a well-functioning vehicle for longer and sell it at a higher profit. In this way, the OEM gets the driver used to have the vehicle repaired at an authorized service center, and the user, due to the loyalty shown to the brand, can expect future discounts and lucrative offers.
Sharing telemetry data may seem profitable only to OEMs - after all, as they draw better conclusions based on the collected information and save on R&D processes. However, it is important for companies to make vehicle users aware of the benefits of such services, as well. After all, driving style data can be used to suggest solutions that improve road safety, work on fuel efficiency or reduce overall vehicle operating costs. In each of these cases, the winner is the driver. Example? When a vehicle frequently skids and triggers the ESP/TC system, the system can suggest that the driver should get better tyres (by a specific brand, of course).
Paying for heated seats, just to use them for three months a year, may not be worthwhile for everyone. Well-known to us from streaming portals, the subscription model definitely meets the users’ needs. The customers themselves choose which functionalities they want to pay for and over what period of time. The OEM only has to take care of the right vehicle software that will enable that. And, of course, be careful not to alienate those customers who see this as "yet another" way to squeeze additional payments out of them. That’s how manufacturers can provide both functionalities directly related to the vehicle itself - e.g. better lights or engine boost - as well as those associated with in-car entertainment providers such as Spotify or Apple CarPlay.
In today's digital world, UX and mobile-friendly approaches decide whether a service is viable. If the product is presented in an unclear and incomprehensible way, and it is difficult for the user to find the desired options - they will not use it. The size and color of buttons, the messages displayed, the stability of the application - all of the above is of paramount importance and determine the popularity of the product. Keeping in mind the latest trends, mapping the market, and adapting to consumer trends is necessary to offer the vehicle user service of the quality known to them from e-commerce or their own AppStore.
UX itself is not only a practical tool that helps better track consumer behavior and how they use the service, but also a constant theme to promote and boost brand interest. Does Apple really need to upgrade iOS every year and does Instagram have to offer users a new feed layout every quarter? The answer is obvious. It's simply profitable for the brand.
When creating a strategy for in-vehicle data monetization efforts, it's a good idea to start by developing services that don't require the sharing of personal data. A lower "pain threshold" will make it quicker for the user to learn the benefits of the system and how convenient or useful the service can be. Thus, it will be easier to convince people to use products that require more openness to data sharing. And this may be the next step in the implementation of technological solutions.
People who spend most of their day in the car or drive long and demanding routes happily embrace any technical innovations designed to make driving easier and safer for them. It is this group that should be targeted at the beginning of developing your own data monetization model.
Minimizing risks and accurately selecting the group will not solve all challenges, but it will increase the chance of success and help gain a new, loyal group of consumers who will help transfer the technology to other users.
Convenience should accompany the user at every stage of the use of a new service. Not only when it is most beneficial to the user, but also when it is easiest for the user to give it up: whilst paying for the next billing period.
It is worth taking care of the flexibility of the payment model (e.g. one-off payment, freemium model, annual or monthly settlement), adjusting it to the user's needs and not hindering payments.
The smoother and more tailored to the user's needs the whole process of interacting with the service is - from understanding the need to using it to making payments - the greater the chance that the stream of data flowing from a given vehicle will not dry up after a short period of use (read: being frustrated using an underdeveloped product for the first time).
Let's remember that data monetization can succeed provided that it really understands the user, is fair and transparent to them and focuses on user experience. If we didn't have time to get to know the customer's needs, why should they waste their time on services they don't understand and don't need?
The potential is enormous. However, the Capgemini report shows that there is still a long way ahead before reaching its full potential. Today, as many as 44% of OEM customers do not yet avail of any online service in their cars, and still, connecting to the network is just the starting point because without the Internet there is no option of monetizing data. And even if the vehicle is already connected to the network, only every second driver declares frequent use of this type of service.

Anyway, the condition of the Internet is a challenge in itself. Today, in modern vehicles, there are around 100 points from which information can be downloaded (in the future it is estimated that there will be up to 10,000 of them!)
Before we get to know the technologies that enable it (about which we will write in the second part of the article), let's have a look at the challenges and checkpoints that must be considered when creating a data monetization strategy for a software-defined vehicle.
This is where it all begins- from creating a sales offer and an environment in which drivers will believe you have something unique and valuable for them. Without trade, no technology will guarantee your success. Customers will simply not want to share data.
Think about the unique offer you want to present to them and develop a clear data management policy. As a result, it should be followed by the selection of appropriate technologies, and then their implementation in vehicles.
Obtaining data to offer the driver safety or a good sense of direction differs from getting information related to entertainment or directing the customer to a sale in a nearby shopping mall.
It would be perfect if the developed customer value proposition was consistent with your brand's DNA and features that have always been associated with it. This would make it easier to convince users, remain in line with your business assumptions, and stand out from the competition. Focus on technology application, not on technology just to be used.
Speaking of users’ preferences, even today, at the stage when the technologies of obtaining data from vehicles are not fully-fledged yet, it can be seen that for some services customers are willing to give up some of their privacy, while they are largely opposed or reluctant towards others.
Capgemini's research shows that the group with the greatest potential includes services related to safety and facilitating driving:
On the other hand, the greatest objection among users is aroused by services related to broadly -defined shopping:
Keep this in mind when choosing technology to help you monetize your data.
The data in the vehicle is acquired by means of special sensors and then sent to collectors, which are supposed to gather this data and enable it to be transferred to the cloud. To effectively filter this data and derive maximum benefit from it, you need reliable technology to facilitate it. Due to the huge amount of data and the interaction between various sensors, the universal data collector is the best solution, as it collects all information obtained from sensors in the car.
In order to fully use its potential, during the implementation phase of this technology, it is crucial to ensure close work of the engineering team with people responsible for digital data management (see the next section). Close cooperation of both teams will help to obtain more interesting data and implement new services more efficiently.
Collecting data from vehicles is impossible without an IoT platform connected to cloud solutions dedicated to the automotive industry - this is where data is sent and analyzed to be later collected by the vehicle sensors.
Regardless of which platform you choose (the most popular solutions on the market today are: Microsoft Azure, Amazon AWS, and Otonomo, operating in the SaaS system), 5 features that such a platform should have are of paramount importance to enable the efficient flow of information.
You can read more about it in our article on this issue .
While this article focuses on technologies directly related to obtaining data from the vehicle, it should not be overlooked that the software-defined vehicle operates in a wider ecosystem. Monetization of data from vehicles will not be possible without technologies related to infrastructure (e.g. smart-road infrastructure, V2X communication , or high-speed data towers), as well as coordination of back-end processes for which entities such as policymaker, cybersecurity specialist, technical regulator, road infrastructure operator or billing/tolling player are accountable.
To create more valuable and attractive services, a coherent policy is necessary, as it will enrich the data stream from third parties and the user themselves, and will improve cooperation between elements of the ecosystem.
In-car technologies are not the only gateway for data that companies can obtain from drivers (another entry point may be, for instance, the driver's smartphone or road infrastructure). However, they are the ones over which OEMs and manufacturers have the greatest control, technically at least.
Before we directly describe the technologies in the vehicle allowing that data to be obtained, let's focus on the checkpoints that are crucial for the capture of information, its quality, and value for building services.
In the software-defined vehicle ecosystem, we can identify three such areas, a kind of bottleneck on which the flow of data depends. These are:
Let's have a look at the first area, which is practically entirely the responsibility of the automotive company and is directly related to the equipment in the vehicle.
We can list the following groups of such checkpoints which require closer attention when building a data monetization strategy.
Key points due to the start of data gathering and the user's experience - their willingness to share data, and thus increasing the value of the gathered data for the manufacturer.
That is, the contact points with the offer that allow you to easily download new applications, pay bills and influence the user's willingness to renew the service. The more transparent, engaging, and easy-to-use, the more likely the user is to continue their subscription.
When creating a data monetization strategy for a software-defined vehicle, one should always bear in mind the wide ecosystem in which such a vehicle operates. It is not enough to equip it with the technology itself and wait for the flow of data that will turn into specific value for the enterprise . In such a complex and extensive ecosystem, nothing happens by itself. There is no room for improvisation, omitting checkpoints, and presenting half-baked offers. Yes, the technology that downloads data from the vehicle is crucial, but it won't work unless we bear in mind the broader data management context that reaches beyond collecting and analyzing it.
Machine Learning combined with edge computing gains a lot of interest in industries leveraging AI at scale - healthcare, automotive, or insurance. The proliferation of use cases such as autonomous driving or augmented reality, requiring low latency, real-time response to operating correctly, made distributed data processing a tempting solution. Computation offloading to edge IoT devices makes the distributed cloud systems smaller - and in this case, smaller is cheaper. That’s the first most obvious benefit of moving machine learning from the cloud to edge devices.
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Using the automotive industry as an example, modern cars already contain the edge device with processors capable of making complex computations. All ADAS (Advanced Driver Assistance Systems) and autonomous driving calculations happen on-board and require rather significant compute power. Detecting obstacles, road lanes, other vehicles, or road signs happens right now using onboard vehicle systems. That’s why collaboration with companies like Nvidia becomes crucial for OEMs, as the need for better onboard SoCs does not stop.
Even though the prediction happens in the vehicle, the model is trained and prepared using regular, complex, and costly training systems built on-premises or in the cloud. The training data grows bigger and bigger making the training process computationally expensive, slower, and requiring significant storage, especially if incremental learning is not used. The updated model may take time to be passed to the vehicle, and storing the user driving patterns, or even images from the onboard camera, requires both user consent and adherence to local law regulations.
The possible solution for that problem is using a local dataset from each vehicle as small, distributed training sets and training the model in the form of “federated learning”, where the local model is trained using smaller data batches and then aggregated into a singular global model. This is both more computational and memory efficient.
One of the important concepts highly associated with machine learning at edge is building Federated Learning on top of edge ML. The combination of federated learning and edge computing gives important, measurable advantages:
Benefits from these concepts contain both cost savings and accuracy improved, visible as an overall better user experience when using the vehicle systems. As autonomous driving and ADAS systems are critical, better model accuracy is also directly associated with better security. For example, if the system can identify pedestrians on the road in front of vehicles with accuracy higher by 10%, it can mean that an additional 10% of collisions with pedestrians can be avoided. That is a measurable and important difference.
Of course, the solution does not come only with benefits. There are certain risks that have to be taken into account when deciding to transition to federated learning. The main one is that compared to the regular training mechanisms, federated learning is based on heterogeneous training data - disconnected datasets stored on edge devices. This means the global model accuracy is hard to control, as the global model is derived based on local models and changes dynamically.
This can be solved by building a hybrid solution, where part of the model is built using safe, predefined data, and it is gradually enhanced by federated learning. This brings both worlds closer together - amounts of data impossible to handle by a singular training system and stable model based on a verified training set.
To build this kind of system, we need to start with the overall architecture. Key assumptions are that the infrastructure is capable of running distributed, microservices-based systems and has queueing and load balancing capabilities. Edge devices have some kind of storage, sensors, and SoC with CPU, and GPU capable of training the ML model .
Let’s split it into multiple subsystems and consider them one by one:

a) Gradient verification / Firewall - system rejecting the gradient that looks counterfeit - either manipulated by 3rd party or being based on fictional data.
b) Model aggregator - system merging the new weights into the existing model and creating an updated model.
c) Result verification automated test system - system verifying the new model on a predefined dataset with known predictions to score the model compared to the original.
d) Propagating queue connected to (S)OTA - automatic or triggered by user propagation of updated model in the form of an over-the-air update to the vehicle.
The firewall here, inside the system, is not a mistake. It is not guarding the network against attacks. It is guarding the model against being altered by cyber attacks.
Security is a very important aspect of AI, especially when the model can be altered by unverified data from the outside. There are multiple known attack vectors:

This can be a printed picture or even a sticker on a regular road sign. If the network learns to treat those four pixels as a “stop” sign. This can be painted, for example, on another vehicle and cause havoc on the road when an autonomous car encounters this pattern.
As we can see, those attacks are specific to distributed learning systems or machine learning in general. Taking this into account is critical, as the malicious model may be impossible to identify by looking at the weights or even prediction results if the way of attack was not determined.
There are multiple countermeasures that can be used to mitigate those attacks. Median or distance to the global model can be calculated and quickly identify rogue data. The other defense is to check the score of the global model after merging and revert the change if the score is significantly worse.
In both cases, the notification about the situation should be notified, both to operators as a metric and to a service that gives scores to the vehicle edge devices. If the device gets repeatedly flagged as wrong-doing, it should be kicked out of the network, and investigation is required to figure out if this is a cyberattack and who is the attacker.
As we know, taking care of the cybersecurity threats specific to our use case, now the important step is merging the new weights with the global model.
There is no one best function or algorithm that can be used to aggregate the local models into global models by merging the individual results (weights). In general, very often average, or weighted average gives sufficient results to start with.
The Aggregation step is not final. The versioned model is then tested in the next step using the predefined data with automated verification. This is a crucial part of the system, preventing the most obvious faults - like the lane assist system stopping to recognize roadside lines.
If the model passes the test with a score at least as good as the current model (or predefined value), it’s being saved.
The last step of the pipeline is enqueueing the updated model to be propagated back to vehicles. This can be either an automatic process as in continuous deployment directly to the car or may require a manual trigger if the system requires additional manual tests on the road.
A safe way of distributing the update is using the container image. The same image may be used for tests and then run in vehicles greatly reducing the chance of deploying failing updates. With this process, rollback is also simple as long as the device is able to store the previous version of the model.
Moving from legacy, monolithic training method to federated learning gives promising results in both reduced overall system cost and improved accuracy. With quick expansion of 5G low-latency network and IoT edge devices into vehicles, this kind of system can move from theoretical discussions, scientific labs, and proofs of concepts to fully capable and robust production systems. The key part of building such a system is to consider the cybersecurity threats and crucial metrics like global model accuracy from the start.
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